network-game
one of my earliest networking projects, this system uses linux sockets and tcp to synchronize state between a central server and multiple connected clients.
can be run with:
bash build.sh
in short, it’s a multiplayer game where a server synchronizes player positions, hp, and combat actions across multiple clients in real-time.
other net projects from that time
- ttf - transfer text files from one device to another using LAN
- decentralized net - decentralized network in c++
- first try - example of server-client architecture
- http server - simple http server
- auth-system - implementation of authorization proccess
- daytime - daytime server-client
- silent_stream - icmp data transfer from client to server