3d engine in opengl
overview
3d engine built using opengl from scratch for linux. it includes a basic map editor and supports loading 3d models, dynamic lighting, collision detection and etc.
features
- audio with
openal - imgui debug windows
- animation
- sprite animation
- skeletal animation
- basic map editor
- drawing static objects
- adding entities via json configuration
- entity system
- pickups
- separate collision detection
- random terrain generation
- model loading
- postprocessing effects
- pixelated (low-poly) view
- noise overlay
- illuminance color adjustment
- fog effects
- dynamic lighting
- flashlight
- multiple light sources
- text rendering
- collision detection using
bullet3physics engine
libraries used
- opengl, glad, glfw (graphics and window/context management)
- glm (mathematics)
- imgui (debugging and ui)
- stb_image (image loading)
- assimp (model importing)
- bullet3 (physics and collision detection)
- openal (audio)
- spdlog (loging)
setup & run
compile and run by: ./run.sh
